![]() When he drops to two hearts, Raven will arrive. Hit the indicated button to dodge his follow up, then repeat the pattern. After two of those, he'll turn into a skunk and spray you. Otherwise, whether he's a rhino or a beast, he'll have a momentary delay after attacking where you can land a couple shots. He's fully invincible as a kangaroo, so if you see him change to that, just run away. He has three attacks: he'll turn into a rhino and charge, he'll turn into a kangaroo and punch you, or he'll jump in the air and slam down. After landing two hits, back off a little and let them go through their attack cycles until you have a chance to fight back. Remember: bosses have many invincibility frames and can generally not be hit more than twice in a row. This is a multi-part boss fight that builds on the mechanics you learned in Stage 2: It's Good to be Bad. Usually this triggers a mini-game, but in this case it activates a cutscene to the next part. Switch to Reverse-Flash and interact with the Cosmic Treadmill. Interact with the technology panel there and activate the Flash icon on the mini screen to create the Cosmic Treadmill. Switch to Captain Cold and use his cold beam to extinguish the fires, then switch to Malcolm and jump into the room the fires had been guarding. Switch to Malcolm and use an explosive arrow on the glowing silver panel to open a door near the right side of the floor. You need to step on the buttons multiple times to make the center lights match their outlines.Īfter this is done, the gate around the central chamber will raise. Stepping on any button will cause one of the lights in the middle of the ovals to change color. You'll see five colored ovals in the back and five buttons on the ground. Fight them off, then approach the central chamber of the floor. This will cause a mess on the first floor and you'll be attacked by Flash clones. Once the gold door is destroyed, switch to Malcolm and use an explosive arrow on the silver panel by holding the attack button. Note that you'll need to stand a few steps away from the door for it to work if you stand too close, Rookie will shoot his beam to no real effect. Follow this dashed white line with your beam to carve it open. Start your heat beam on it and a dashed white line will appear in a circle. Switch to Rookie, then head to the far right side of the right balcony. When both switches are thrown relatively at the same time, a bridge will open up over the gap. If more than a few seconds pass, Reverse-Flash's switch will deactivate, so this sequence needs to be done quickly. You'll need to have Reverse-Flash activate his switch, then quickly change to a different character (who should be on the other side of the gap near the other switch) and activate the second switch. There are two switches, one on each side of the gap. You need to jump twice with Reverse-Flash: the second tap of the jump button will make him teleport across the gap to the other side. Switch to Reverse-Flash, then go right until you reach the end of the balcony. The next part isn't quite fully explained in the game. Smash this open, then build the glowing bricks to create a ladder to the second floor. Guide the crane arm along its path based on the direction of the flashing lights to make it move a box around, thus opening a trap door in the main room. Switch to Malcolm, then enter the door and interact with the technology panel. All such blue translucent panels can be broken with any Speedster in this way. Hold the Interact button near the door to make him spin in a circle, then release to make him smash the door open. To start, switch to Reverse-Flash and approach the glowing blue door near where he starts. The first floor of STAR Labs is a giant multi-part puzzle. At the end of the trail, you'll need to break an object and build a platform for Malcolm, who will then use a ricochet shot to get the gondolas moving. It'll be a bit long of a trip as you'll go through a swamp and parts of Gotham, but you can call up vehicles to make it faster by holding the character switch button (Triangle or Y), then tapping the attack button (Square or X) to pull up the vehicle spawning menu. When you're ready to continue, just follow the trail of studs toward STAR Labs in Metropolis to advance the story. Unlike Stage 2 however, you don't have a real objective here. Like with Stage 2: It's Good to be Bad, this prologue is taking place in the open world and you can explore or pursue Collectibles at will. You'll start with Rookie and Malcolm Merlyn in the Legion of Doom. ![]()
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